layout(location = 0) in vec4 inPosition;
layout(location = 1) in vec4 inColor;
layout(location = 2) in vec2 inTextureCoord;

varying vec4 passColor;
varying vec2 passTextureCoord;

uniform mat4 projectionMatrix;

void main(){
	gl_Position = projectionMatrix * inPosition;
	passColor = inColor;
	passTextureCoord = inTextureCoord;	
}
